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anarchy:design 2010/02/09 09:36 anarchy:design 2010/06/24 15:43 current
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The difficulty scale used for Anarchy files is an extension of that seen in DDR Extreme, with songs from 1-9 lining up in both. Songs such as MAX 300 and SAKURA are used as a benchmark for 10, while The legend of MAX and PARANOiA Survivor MAX are representative of 11s (flashing 10 in Extreme). The difficulty scale used for Anarchy files is an extension of that seen in DDR Extreme, with songs from 1-9 lining up in both. Songs such as MAX 300 and SAKURA are used as a benchmark for 10, while The legend of MAX and PARANOiA Survivor MAX are representative of 11s (flashing 10 in Extreme).
-The additional two difficulties (12 and 13) are in place because of files that are much more difficult than anything found in DDR Extreme. 12s could be roughly equated to SuperNOVA's Fascination MAXX, but the latter's poor pattern design inflates its difficulty significantly. It should be obvious through gameplay that 12s and 13s represent distinct levels from each other, and that they are significantly more difficult than 11s. Also try this [[http://www.pokerenfrancais.eu|poker en francais]].+The additional two difficulties (12 and 13) are in place because of files that are much more difficult than anything found in DDR Extreme. 12s could be roughly equated to SuperNOVA's Fascination MAXX, but the latter's poor pattern design inflates its difficulty significantly. It should be obvious through gameplay that 12s and 13s represent distinct levels from each other, and that they are significantly more difficult than 11s.
anarchy/design.txt · Last modified: 2010/06/24 15:43 by ktern
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