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        <dc:date>2010-06-24T15:43:50-07:00</dc:date>
        <dc:creator>ktern</dc:creator>
        <title>anarchy:design - old revision restored</title>
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        <description>Dance Anarchy design philosophy


It sounds fancy, but it's nothing really--just the approaches I take in making steps. It's not a big, stupid guide like Phrek's, it just explains why things on Anarchy are the way they are.

Note that things became this way over time, and so things stated here may apply poorly to older files.</description>
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        <description>The MITS Altair 8800 was a microcomputer design from 1975 based on the Intel 8080 CPU and sold by mail order through advertisements in Popular Electronics, Radio-Electronics and other hobbyist magazines. The designers hoped to sell only a few hundred build-it-yourself kits to hobbyists, and were surprised when they sold thousands in the first month.</description>
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        <description>How to make simfiles


Well, here's a guide on how to make your own files (with a focus on pad files, because that's what I do). I'm not going to say “make your steps like X when the music is like Y” or anything dumb like that, of course. If you want to understand the design philosophy behind Anarchy, go to the “design” page. This isn't about that, though.</description>
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        <dc:date>2008-08-07T20:45:18-07:00</dc:date>
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        <description>Documentation on how to use Anarchy files and themes can be found here.

Getting Started


For the purposes of this tutorial, suppose your StepMania folder is “C:\StepMania\”. Just substitute whatever it actually is and everything will work great.</description>
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        <description>Higudan (progress)


Engine: 60% 

Stage 1: 0% 

Stage 2: 0% 

Stage 3: 0%

Stage 4: 0% 

Stage 5: 0% 

Extra: 0%

Artwork: 0% 

Music: 100%(?) 

Script: 20%

Demo: 10% 

Final: 5%

TO DO


Stuff goes here when I think of it?</description>
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